EPIC ARCANE ARCHER

Hit Die: d8.

Skill Points at Each Additional Level: 4 + Int modifier.

Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.

Hail of Arrows: In lieu of his or her regular attacks, once per day the arcane archer can fire an arrow at each and every target within range, with a maximum number of targets equal to his or her arcane archer class level, as normal.

Bonus Feats: The arcane archer gains a bonus feat (selected from the list of epic arcane archer feats) every four levels after 10th.

Epic Arcane Archer Bonus Feat List: Blinding Speed, Combat Archery, Distant Shot, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus (any bow other than a crossbow), Improved Arrow of Death, Improved Combat Casting, Improved Low-Light Vision, Improved Manyshot, Swarm of Arrows, Uncanny Accuracy.

Table: The Epic Arcane Archer

Level

Special

11th

Enchant arrow +6

12th

13th

Enchant arrow +7

14th

Bonus feat

15th

Enchant arrow +8

16th

17th

Enchant arrow +9

18th

Bonus feat

19th

Enchant arrow +10

20th


장거리를 선호하는 제게는 꽤나 흥미있는 직업이 아닐 수 없습니다. 전직 가능 레벨이 된다면 기본적인 장비도 어느정도 갖추고 있을테니, 거기에 저런 인챈트는 꽤 보람찬 일이 아닐 수 없겠습니다요.
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EPIC ELDRITCH KNIGHT

Hit Die: d6

Skill Points at Each Additional Level: 2 + Int modifier

Spells: The epic eldritch knight’s caster level increases by 1 per level gained above 10th. The epic eldritch knight continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the arcane spellcasting class to which the eldritch knight belonged before adding the prestige class.

Bonus Feats: The epic eldritch knight gains a bonus feat (selected from the list of epic eldritch knight feats) every 4 levels after 10th.

Epic Eldritch Knight Bonus Feat List: Armor Skin, Automatic Still Spell, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Enhance Spell, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Ignore Material Components, Improved Combat Casting, Improved Combat Reflexes, Improved Manyshot, Improved Spell Capacity, Improved Whirlwind Attack, Instant Reload, Legendary Rider, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spellcasting Harrier, Spontaneous Spell, Storm of Throws, Superior Initiative, Swarm of Arrows, Tenacious Magic, Two-Weapon Rend, Uncanny Accuracy.

Table: Epic Eldritch Knight

Level

Special

11th

12th

13th

14th

Bonus feat

15th

16th

17th

18th

Bonus feat

19th

20th

ps; 놀랍게도 엘드리치나이트는 미구권에서의 에픽 클래스 선호도 2위라 한다. 1위는 블랙가드.

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EPIC DRAGON DISCIPLE

Hit Die: d12.

Skill Points at Each Additional Level: 2 + Int modifier.

Natural Armor: At 13th level, and every 3 levels thereafter, the dragon disciple's natural armor bonus increases by +1 (to +5 at 13th, +6 at 16th, and so on).

Breath Weapon: At 13th level, and every 4 levels thereafter, the damage dealt by the epic dragon disciple's breath weapon increases by 2d8.

Bonus Feats: The epic dragon disciple gains a bonus feat (selected from the list of epic dragon disciple feats) every 4 levels after 10th.

Epic Dragon Disciple Bonus Feat List: Armor Skin, Damage Reduction, Epic Prowess, Epic Skill Focus (Knowledge [arcana]), Epic Toughness, Extended Life Span, Flyby Attack†, Great Charisma, Great Constitution, Great Strength, Hover†, Improved Combat Casting, Improved Darkvision, Improved Spell Capacity, Improved Spell Resistance, Snatch†, Spell Knowledge, Wingover†.

†Non-epic feat. Treat the dragon disciple's age category as one-half his class level for the purpose of the Hover feat.

Table: Epic Dragon Disciple

Level

Special

11th

12th

13th

Breath weapon (8d8), natural armor +5

14th

Bonus feat

15th

16th

Natural armor +6

17th

Breath weapon (10d8)

18th

Bonus feat

19th

Natural armor +7

20th

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EPIC DWARVEN DEFENDER

Hit Die: d12.

Skill Points at Each Additional Level: 2 + Int modifier.

Defensive Stance: The epic dwarven defender gains one additional defensive stance per day every two levels above 9th.

Defensive Awareness: The dwarven defender’s defensive awareness bonus on saves against traps doesn’t increase after 10th level.

Damage Reduction: The epic dwarven defender’s damage reduction increases by 3 points every four levels above 10th.

Trap Sense (Ex): The epic dwarven defender’s bonus increases by +1 every four levels higher than 8th.

Bonus Feats: The epic dwarven defender gains a bonus feat (selected from the list of epic dwarven defender feats) everyfive levels after 10th.

Epic Dwarven Defender Bonus Feat List: Armor Skin, Bulwark of Defense, Damage Reduction, Devastating Critical, Energy Resistance, Epic Endurance, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Reflexes, Improved Darkvision, Instant Reload, Mobile Defense, Overwhelming Critical, Perfect Health, Spellcasting Harrier.

Table: The Epic Dwarven Defender

Level

Special

11th

Defensive stance 6/day

12th

Trap sense +3

13th

Defensive stance 7/day

14th

Damage reduction 9/—

15th

Bonus feat, defensive stance 8/day

16th

Trap sense +4

17th

Defensive stance 9/day

18th

Damage reduction 12/—

19th

Defensive stance 10/day

20th

Bonus feat, trap sense +5

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EPIC SHADOWDANCER

Hit Die: d8.

Skill Points at Each Additional Level: 6 + Int modifier.

Summon Shadow: Every third level gained after 9th adds +2 HD (and the requisite base attace and base save bonus increases) to the shadowdancer’s shadow companion.

Shadow Jump: The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th.

Bonus Feats: The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 20th.

Epic Shadowdancer Bonus Feat List: Blinding Speed, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Skill Focus, Epic Speed, Exceptional Deflection, Improved Combat Reflexes, Improved Darkvision, Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Reflect Arrows, Self-Concealment, Spellcasting Harrier, Superior Initiative.

Table: The Epic Shadowdancer

Level

Special

11th

12th

Summon shadow (four of 8 HD each), shadow jump (320 ft.)

13th

Bonus feat

14th

Shadow jump (640 ft.)

15th

Summon shadow (five of 10 HD each)

16th

Shadow jump (1,280 ft.), bonus feat

17th

18th

Summon shadow (six of 12 HD each), shadow jump (2,560 ft.)

19th

Bonus feat

20th

Shadow jump (5,120 ft.)

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EPIC ARCANE TRICKSTER

Hit Die: d4

Skill Points at Each Additional Level: 4 + Int modifier

Spells: The epic arcane trickster’s caster level increases by 1 per level gained above 10th. The epic arcane trickster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the arcane spellcasting class to which the arcane trickster belonged before adding the prestige class.

Sneak Attack: The epic arcane trickster’s sneak attack damage increases by +1d6 every 2 levels above 10th.

Impromptu Sneak Attack: The arcane trickster may use this ability one additional time per day for every 4 levels above 7th.

Ranged Legerdemain: The arcane trickster may use this ability one additional time per day for every 4 levels above 9th.

Bonus Feats: The epic arcane trickster gains a bonus feat selected from the list of epic arcane trickster feats) every 4 levels after 10th.

Epic Arcane Trickster Bonus Feat List: Automatic Silent Spell Automatic Still Spell, Blinding Speed, Epic Skill Focus, Improved Combat Casting, Improved Sneak Attack, Improved Spell Capacity, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spell Knowledge, Spell Opportunity, Spell Stowaway.

Table: Epic Arcane Trickster

Level

Special

11th

Impromptu sneak attack 3/day

12th

Sneak attack +8d6

13th

Ranged legerdemain 4/day

14th

Sneak attack +9d6

15th

Impromptu sneak attack 4/day

16th

Sneak attack +10d6

17th

Ranged legerdemain 5/day

18th

Sneak attack +11d6

19th

Impromptu sneak attack 5/day

20th

Sneak attack +12d6

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EPIC ASSASSIN

Hit Die: d6.

Skill Points at Each Additional Level: 4 + Int modifier.

Sneak Attack: The epic assassin’s sneak attack damage increases by +1d6 every two levels after 9th.

Death Attack: The assassin counts only half his or her class levels beyond 10th when determining the DC to resist this attack.

Spells: The assassin’s caster level is equal to his or her class level. The assassin’s number of spells per day does not increase after 10th level.

Uncanny Dodge: The assassin’s uncanny dodge bonus on saves against traps doesn’t increase after 10th level.

Saving Throw Bonus against Poison: The assassin’s bonus on saves against poison increases by +1 every two levels after 10th.

Bonus Feats: The epic assassin gains a bonus feat (selected from the list of epic assassin feats) every four levels after 10th.

Epic Assassin Bonus Feat List: Dexterous Fortitude, Dexterous Will, Improved Combat Casting, Improved Death Attack, Improved Sneak Attack, Improved Spell Capacity, Legendary Tracker, Lingering Damage, Sneak Attack of Opportunity, Spell Knowledge, Spontaneous Spell, Superior Initiative, Tenacious Magic, Uncanny Accuracy.

Table: The Epic Assassin

Level

Special

11th

Sneak attack +6d6

12th

+6 save against poison

13th

Sneak attack +7d6

14th

+7 save against poison, bonus feat

15th

Sneak attack +8d6

16th

+8 save against poison

17th

Sneak attack +9d6

18th

+9 save against poison, bonus feat

19th

Sneak attack +10d6

20th

+10 save against poison

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EPIC BLACKGUARD

Hit Die: d10.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The blackguard’s caster level is equal to his or her class level. The blackguard’s number of spells per day does not increase after 10th level.

Smite Good: The epic blackguard gains one additional daily use of smite good every 5 levels after 10th. The epic blackguard adds his or her class level to damage with any smite good attack, as normal.

Command Undead: The blackguard commands undead as a cleric of two levels lower, as normal.

Sneak Attack: The epic blackguard’s sneak attack damage increases by +1d6 every three levels after 10th.

Fiendish Servant: Up to 20th character level, a fiendish servant’s powers depend on its master’s character level, not his or her blackguard class level. After that, they depend on his or her blackguard level. For every five blackguard levels above 10th the fiendish servant gains +2 bonus Hit Dice, its natural armor in-creases by +2, and its Strength and Intelligence each increase by +1.

Fallen Paladins: A blackguard who trades in more than ten levels of paladin can gain more than ten levels of blackguard, but only if his character level is 21st or higher.

Bonus Feats: The epic blackguard gains a bonus feat (selected from the list of epic blackguard feats) every three levels after 10th.

Epic Blackguard Bonus Feat List: Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Improved Aura of Despair, Improved Combat Casting, Improved Sneak Attack, Improved Spell Capacity, Legendary Commander, Legendary Rider, Lingering Damage, Negative Energy Burst, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Spontaneous Spell, Undead Mastery, Unholy Strike, Widen Aura of Despair, Zone of Animation.

Table: The Epic Blackguard

Level

Special

11th

12th

13th

Sneak attack +4d6, bonus feat

14th

15th

Smite good 4/day

16th

Sneak attack +5d6, bonus feat

17th

18th

19th

Sneak attack +6d6, bonus feat

20th

Smite good 5/day

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EPIC DUELIST

Hit Die: d10

Skill Points at Each Additional Level: 4 + Int modifier

Precise Strike: Every five levels above 10th, the extra damage inflicted by the epic duelist’s precise strike increases by +1d6.

Bonus Feats: The epic duelist gains a bonus feat (selected from the list of epic duelist feats) every 3 levels after 10th.

Epic Duelist Bonus Feat List: Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Weapon Focus (rapier), Exceptional Deflection*, Improved Combat Reflexes, Improved Whirlwind Attack, Infinite Deflection*, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend.

*The epic duelist need not have Improved Unarmed Strike to qualify for these feats, but in that case must be using a light or one-handed piercing weapon.

Table: Epic Duelist

Level

Special

11th

12th

13th

Bonus feat

14th

15th

Precise strike +3d6

16th

Bonus feat

17th

18th

19th

Bonus feat

20th

Precise strike +4d6

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EPIC HORIZON WALKER

Hit Die: d8

Skill Points at Each Additional Level: 4 + Int modifier

Improved Terrain Mastery: The epic horizon walker may select one of the terrains already in her terrain mastery repertoire. The insight bonus on attack and damage rolls against creatures of that terrain increases by +1. The maximum insight bonus for any one terrain is equal to the epic horizon walker’s class level divided by 10, rounded up.

Bonus Feats: The epic horizon walker gains a bonus feat (selected from the list of epic horizon walker feats) every 4 levels after 10th.

Epic Horizon Walker Bonus Feat List: Armor Skin, Blinding Speed, Energy Resistance, Epic Endurance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Extended Life Span, Legendary Climber, Perfect Health, Polyglot.

Table: Epic Horizon Walker

Level

Special

11th

Improved Terrain Mastery

12th

Improved Terrain Mastery

13th

Improved Terrain Mastery

14th

Bonus feat, improved Terrain Mastery

15th

Improved Terrain Mastery

16th

Improved Terrain Mastery

17th

Improved Terrain Mastery

18th

Bonus feat, improved Terrain Mastery

19th

Improved Terrain Mastery

20th

Improved Terrain Mastery

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EPIC LOREMASTER

Hit Die: d4.

Skill Points at Each Additional Level: 4 + Int modifier.

Spells: The epic loremaster’s caster level increases by 1 per level gained above 10th. The epic loremaster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the spellcasting class to which the loremaster belonged before adding the prestige class.

Secret: The loremaster doesn’t gain additional secrets after 10th level, because there is a limit to the number of secrets that can be gained, but the character can choose a lore-master secret instead of a bonus feat. Remember that a character can’t select the same secret twice.

Lore: Add the loremaster’s class level + Intelligence modifier to all lore checks, as normal.

Bonus Feats: The epic loremaster gains a bonus feat (selected from the list of epic loremaster feats) every three levels after 10th.

Epic Loremaster Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Scribe Epic Scroll, Spell Knowledge, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the loremaster can select a loremaster secret instead of a bonus feat.

Table: The Epic Loremaster

Level

Special

11th

12th

13th

Bonus feat

14th

15th

16th

Bonus feat

17th

18th

19th

Bonus feat

20th

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Epic Weapon Master (from Sword and Fist)

The epic weapon master is an unparalleled expert in the use of his chosen weapon, whether that weapon is sword, axe, or nunchaku.

You can improve your already prodigious combat talents by selecting Epic Prowess, Epic Weapon Focus, or Overwhelming Critical. Alternatively, enhance your defensive capabilities with Epic Combat Expertise or Epic Toughness. As a melee fighter, Strength is likely your most import!ant ability score, so it should receive the lion's share of ability increases.

Other Options: If your chosen weapon is a reach weapon, it's tough to beat Improved Whirlwind Attack. Penetrate Damage Reduction is great if you routinely find yourself facing foes whose DR your chosen weapon can't overcome. If you go the Weapon Finesse route, then Dexterity becomes a prime target for ability increases.

Hit Die: d10.

Skill Points at Each Additional Level: 2 + Int modifier.

Ki Damage (Ex): The epic weapon master can use his ki damage ability one additional time per day per level gained after 10th (11/day at 11th, 12/day at 12th, and so on).

Increased Multiplier (Ex): The epic weapon master can declare that he is increasing the critical multiplier of his chosen weapon one additional time per day for every 2 levels gained above 10th (6/day at 12th, 7/day at 14th, and so on).

Bonus Feats: The epic weapon master gains a bonus feat (selected from the list of epic weapon master feats) every 3 levels after 10th.

Epic Weapon Master Bonus Feat List: Blinding Speed, Devastating Critical, Epic Combat Expertise (new feat; see below), Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus (weapon of choice only), Extended Lifespan, Improved Combat Reflexes, Improved Whirlwind Attack, Overwhelming Critical, Penetrate Damage Reduction.

Weapon Master

Level

Special
11 Ki damage 11/day
12 Increased multiplier 6/day, ki damage 12/day
13 Ki damage 13/day, bonus feat
14 Increased multiplier 7/ day, ki damage 14/day
15 Ki damage 15/day
16 Increased multiplier 8/ day, ki damage 16/day, bonus feat
17 Ki damage 17/day
18 Increased multiplier 9/ day, ki damage 18/day
19 Ki damage 19/day, bonus feat
20 Increased multiplier 10/ day, ki damage 20/day

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